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Ubisoft Paris game director Martial Potron on turning Rainbow Six Siege into a turn-based game, why destruction changes everything, and shipping with no microtransactions.
Jake Lucky
ABUTTON's Junwoo Park on Guns and Dragons, millions of weapon combinations, and why random loot doesn't work in a shooter.
Eschatology Entertainment's Eduard Malykh on building a Souls-like FPS, weapons that can turn on you, and the dying West that Viktor Antonov finished before his death.
Boundary's Koo In-young and Ryu Myung-sang on Buddhist cosmology, the yin and yang system, and how much of Tarae: The Unbound the Gamescom demo actually showed.
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